﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rifle : Weapon
{
    public Rifle(GameObject gameobject, float atk, float atkRange, float atkPlusValue) : base(gameobject, atk, atkRange, atkPlusValue)
    {
    }

    protected override void DoBulletEffect(Vector3 target)
    {
        ShowBulletEffect(0.5f, target);
    }

    protected override void DoSoundEffect()
    {
        ShowSoundEffect("RifleClip");
    }

    protected override void SetEffectDisplayTime()
    {
        m_EffectDisplayTime = 1.5f;
    }
}
